Wednesday, July 14, 2010

'Driver' Devs expected some story reaction to it


Ubisoft Reflections has said it anticipated the reaction to the plot of Driver: San Francisco when it was revealed at E3.

The game will see series protagonist Tanner fall into a coma, which will allow him to switch between cars around the city at will.

It was met with a mixed reception, which production marketing assistant Adam Lavis said was "pretty much" expected.

"You're announcing a cool game mechanic, which people want to understand - when it’s related to the story, you've got to question it," he said

"Well, it's not a million miles away from Assassin's Creed or whatever. 'So I'm an assassin but I'm a guy from modern times but I'm sitting in a machine?' It's not the end of what is to be said on this particular subject but in terms of how it relates to the story and what can be expected from the beginning of the plot to the end of the plot, we're quite happy to be saying this is what we're doing.

"To sort of just say, 'This is Shift, this is what you do, this is what it can do for you in the game' doesn't really do it justice at this stage. So we have to say bear in mind that it's part of the plot, but there is more on that subject to be released later."

He added: "It's nice to throw stuff like that out there and then have people talk about it. Some people say, 'I don't like it, because I don't understand it', and others [are] saying, 'Nah, I think it's cool', it's just nice to have people talk about it for a bit, and there's more stuff to come."

Driver : San Francisco which was Recently delayed, will now be released sometime in the 1st Quarter of 2011 for the PC.

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