tag:blogger.com,1999:blog-84548347887299375032024-03-13T12:54:34.427-07:00EXCLUSIVELYONPC.TKThe Source For The Latest and Exclusive PC gaming news straight to your PC !kh07http://www.blogger.com/profile/12504062373108804680noreply@blogger.comBlogger206125tag:blogger.com,1999:blog-8454834788729937503.post-42088403656100595282017-09-02T03:51:00.002-07:002017-09-02T03:57:54.146-07:00<div dir="ltr" style="text-align: left;" trbidi="on">
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kh07http://www.blogger.com/profile/12504062373108804680noreply@blogger.com0tag:blogger.com,1999:blog-8454834788729937503.post-25242056517073272652010-07-20T14:23:00.000-07:002010-07-20T14:37:06.167-07:00Electronic Arts Showcase Show - Everything In One Place<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://gameaxis.com/wp-content/uploads/2009/08/EA_Event_FatCatLim-Getting-Brutal.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 550px; height: 369px;" src="http://gameaxis.com/wp-content/uploads/2009/08/EA_Event_FatCatLim-Getting-Brutal.jpg" alt="" border="0" /></a><br />Today EA Hosted its Showcase show for its latest games and announcements, so lets get into it shall we..<br /><br /><span style="font-weight: bold;">1 - <a href="http://exclusivelyonpc.blogspot.com/2010/07/ea-showcase-show-alice-madness.html">EA announced Alice : Madness Returns which is the sequel to American Mcgee's Alice.</a> </span><br /><br /><span style="font-weight: bold;">2 - <a href="http://exclusivelyonpc.blogspot.com/2010/07/ea-showcase-show-kingdoms-of-amalur.html">Then EA Showcased one of its Partner developed Titles Kingdoms Of Amalur : Reckoning, EA showed a trailer for it but the Cameras were not allowed to capture it(because its going to be showcased to the public At Comic-Con 2010).</a></span><br /><br /><span style="font-weight: bold;">3 - <a href="http://exclusivelyonpc.blogspot.com/2010/07/ea-showcase-show-darkspore-announed.html">EA then announced the sequel to the 2008 critically acclaimed game Spore Called DarkSpore which is scheduled for an Early 2011 release for the PC.</a></span><br /><br /><span style="font-weight: bold;">4 - <a href="http://exclusivelyonpc.blogspot.com/2010/07/ea-showcase-show-sims-3-late-night.html">And Finally EA announced that Its Award Winning Simulation game The Sims 3 would be getting an Expansion known as Sims 3 : Late Night which is scheduled for a Fall 2010 release for the PC.</a></span><br /><br />Thats about for EA's showcase show but EA said that they would be revealing more info about their recently announced games and the Multiplayer component of Crysis 2 at the San Diego Comic-Con 2010.So we would surely keep updated with the whole event.kh07http://www.blogger.com/profile/12504062373108804680noreply@blogger.com2tag:blogger.com,1999:blog-8454834788729937503.post-23190590724548277522010-07-20T14:09:00.000-07:002010-07-20T14:22:36.861-07:00EA Showcase Show :Sims 3 : Late Night Announced<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://image3.examiner.com/images/blog/wysiwyg/image/Sims_3_Logo.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 538px; height: 403px;" src="http://image3.examiner.com/images/blog/wysiwyg/image/Sims_3_Logo.jpg" alt="" border="0" /></a><br /><br /><br />EA on its Showcase event has apparently announced the latest expansion pack to Sims 3 Known as Sims 3 : Late Night.<br /><br />The new expansion introduces a downtown to the town map where Sims can go and "rub elbows with celebrities" at parties, "hit the local bar after work," or tour "with their Sims' band," and do other stuff rich or drunk people might do in downtown after dark. The addition of celebrities and bands seems like the most significant gameplay update along with a real playable vampire trait (whereas before, it was an appearance effect only), but expect tons of new items as well.<br /><br />Sims 3 : Late Night is scheduled for a Fall 2010 release for the PC.<br /><br /><span style="font-weight: bold;">Update : Teaser for it just below :<br /><br /><object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/tM3h8LYIrSY&hl=en_US&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/tM3h8LYIrSY&hl=en_US&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object><br /></span>kh07http://www.blogger.com/profile/12504062373108804680noreply@blogger.com0tag:blogger.com,1999:blog-8454834788729937503.post-76170624440875668692010-07-20T14:04:00.000-07:002010-07-20T14:22:36.863-07:00EA Showcase Show : Darkspore Announced<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://source.mobileddl.com/files/image/15-EA-Games-Pack.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 558px; height: 418px;" src="http://source.mobileddl.com/files/image/15-EA-Games-Pack.jpg" alt="" border="0" /></a><br />EA has used its post-E3 Showcase to announced Darkspore, an action RPG based in the Spore universe. <p>The game is about “loot,” said the game’s producer and will feature character upgrades, online play, character creation, weapons and heroes. It’s a “co-op game at its heart,” said Maxis.</p> <p>The game was shown playable. The demo said replay would play a major part of the game</p><p>Here's the Press release :</p><div class="body_text"><p>Guildford, UK– July 20, 2010– Maxis <sup class="super"> [span ]TM[/span] </sup>, an Electronic Arts Inc. (NASDAQ: ERTS) studio, today announced the next project in its award-winning portfolio of PC games: Darkspore <sup class="super"> [span ]TM[/span] </sup>, an online, science-fiction action role-playing game, is currently in development for an early 2011 launch. Darkspore is rich in action and fiction, and is being written and developed by some of the most talented minds in the video game industry.</p> <p>“Darkspore is inspired in part by the award-winning creature editor tech of Spore, but also in large part from the team’s own passion for gaming and prior experience,” said Lucy Bradshaw, General Manager of Maxis Studio. "The team has combined these inspirations to produce a unique take on the action RPG genre.”</p> <p>Darkspore will feature dynamic, fast-paced action as players battle across alien worlds to save the galaxy from the mutated forces of Darkspore in a four-player co-operative and full single-player campaign, as well as intense multiplayer battles. In order to defeat the malicious Darkspore, players will need to collect an arsenal of living weapons - genetic heroes with different combat abilities - and upgrade them with tens of thousands of collectible body parts and armor.</p> <p>Darkspore will feature three unique classes of five different genetic hero types, with a limitless number of upgrades and customizations available through the parts players collect on each planet level. As players progress, Darkspore builds in intensity, with new planets and enemy forces requiring players to strategically select the right squad and ability combinations to succeed in their missions.</p> <p>EA is scheduled to launch Darkspore in early 2011.</p> <p>About Electronic Arts</p> <p>Electronic Arts Inc. (EA), headquartered in Redwood City, California, is a leading global interactive entertainment software company. Founded in 1982, the Company develops, publishes, and distributes interactive software worldwide for video game systems, personal computers, wireless devices and the Internet. Electronic Arts markets its products under four brand names: EA SPORTS <sup class="super"> [span ]TM[/span] </sup>, EA <sup class="super"> [span ]TM[/span] </sup>, EA Mobile <sup class="super"> [span ]TM[/span] </sup> and POGO <sup class="super"> [span ]TM[/span] </sup>. In fiscal 2010, EA posted GAAP net revenue of $3.7 billion and had 27 titles that sold more than one million units. EA's homepage and online game site is <a href="http://www.ea.co.uk/" onclick="window.open(this.href); return false;">www.ea.co.uk</a>. More information about EA's products and full text of press releases can be found on the Internet <a href="http://www.eagames.co.uk/press" onclick="window.open(this.href); return false;">www.eagames.co.uk/press</a>.</p> <p>EA, EA SPORTS, EA Mobile, Pogo and Darkspore are trademarks of Electronic Arts Inc. All other trademarks are the property of their respective owners.</p><p><span style="font-weight: bold;">Update : Here's the Teaser for it :</span></p><p><span style="font-weight: bold;"><object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/Jw4zy6yQciw&hl=en_US&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Jw4zy6yQciw&hl=en_US&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object></span><br /></p> </div>kh07http://www.blogger.com/profile/12504062373108804680noreply@blogger.com0tag:blogger.com,1999:blog-8454834788729937503.post-3838261000385142902010-07-20T13:59:00.000-07:002010-07-20T14:03:50.651-07:00EA Showcase Show : Kingdoms of Amalur: Reckoning Shown<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://vhirsch.com/blog/wp-content/uploads/2009/11/EA-Logo.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 401px; height: 401px;" src="http://vhirsch.com/blog/wp-content/uploads/2009/11/EA-Logo.jpg" alt="" border="0" /></a><br /><p>38 Studios boss and sports legend Curt Schilling showed Kingdoms of Amalur: Reckoning for the first time, although no one was allowed to film the trailer.</p> <p>Todd McFarlane’s done the art for the fantasy title, so keep your eyes well open for this. Some in-game shots were seen, and it all looked pretty much like a fantasy game.</p><p>Kingdoms of Amalur: Reckoning is scheduled for a 2011 release for the PC.<br /></p>kh07http://www.blogger.com/profile/12504062373108804680noreply@blogger.com0tag:blogger.com,1999:blog-8454834788729937503.post-20492386973460259042010-07-20T09:03:00.000-07:002010-07-20T14:22:36.865-07:00EA Showcase Show : Alice : Madness Announced<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_UMjPPkrRkTU/TEYN7B1dRoI/AAAAAAAAAD8/DwQ44aZWZIE/s1600/alice.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 562px; height: 331px;" src="http://2.bp.blogspot.com/_UMjPPkrRkTU/TEYN7B1dRoI/AAAAAAAAAD8/DwQ44aZWZIE/s200/alice.jpg" alt="" id="BLOGGER_PHOTO_ID_5496095703008364162" border="0" /></a><br />EA on its showcase show announced the sequel to the 2000 1.5 Million Units seller American Mcgee's Alice called Alice : Madness Returns.<br /><p> Here’s the press release:</p> <blockquote><p>EA and Spicy Horse Games Send Gamers Down the Rabbit Hole in Alice: Madness Returns</p> <p>REDWOOD CITY, Calif., Jul 20, 2010 (BUSINESS WIRE) — Gaming visionary American McGee returns to Wonderland as Electronic Arts Inc. (NASDAQ:ERTS) and Spicy Horse Games announce Alice: Madness Returns(TM), the dark and deranged sequel to the year 2000 PC hit, American McGee’s Alice(TM). Designed with the same dark style of the original, but now featuring entirely new visuals, story and game design, Alice: Madness Returns is a fun and addictive action adventure set to release on PC, the PlayStation(R)3 computer entertainment system and the Xbox 360(R) video game and entertainment system. The game follows Alice on a journey through a wildly corrupted and shattered Wonderland to uncover the truth behind her haunted past and tortured psyche. In this journey, players will romp through highly-detailed elaborate worlds, encounter a cast of off-beat characters and engage in epic battles with deadly weapons and sinister villains.</p> <p>“Alice is a classic fiction, infinitely rich with memorable characters, places and experiences. Our approach to Alice: Madness Returns takes this colorful world and reinvents it with psychotic personalities and pervasive insanity,” said American McGee, Spicy Horse Games Co-Founder and Senior Creative Director. “We can’t wait to share our vision with Alice in Wonderland fans and gamers around the world.”</p> <p>Alice: Madness Returns takes place 10 years after the conclusion of the original game, with Alice struggling to recover from the emotional trauma of losing her entire family in a fatal fire. After spending a decade institutionalized in an insane asylum, she is finally released to the care of a psychiatrist who just may be able to help her conquer the nightmarish hallucinations that still haunt her. Alice embarks on a mission to root out the true cause of her family’s mysterious death, jumping from a gloomy and stark London to a rich and provocative Wonderland.</p> <p>“In 2000, we launched a cult hit on the PC with American McGee’s Alice. Ten years later, I’m pleased to announce American is back on board leading the top-rate talent at Spicy Horse Games to create this sequel,” said David DeMartini, Senior Vice President and General Manager of EA Partners. “The Alice in Wonderland fiction continues to be a fan favorite all over the world. We can’t wait for them to experience the next chapter with Alice: Madness Returns.”</p> <p>Alice: Madness Returns will be available in 2011 for the PC, PlayStation 3 and Xbox 360.</p> <p>For more information on Alice: Madness Returns, please visit http://AliceMadnessReturns.com.<br /></p><p><span style="font-weight: bold;">Update : Here's the Teaser :</span></p><p><span style="font-weight: bold;"><object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/TrjXLlsoPlI&hl=en_US&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/TrjXLlsoPlI&hl=en_US&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object></span><br /></p></blockquote>kh07http://www.blogger.com/profile/12504062373108804680noreply@blogger.com0tag:blogger.com,1999:blog-8454834788729937503.post-42307752176892659822010-07-20T08:55:00.000-07:002010-07-20T08:58:08.010-07:00Blizzard's 'unannounced next-gen MMO' still in the works<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://wallstcheatsheet.com/wp-content/uploads/2010/05/Activision-Blizzard-Posts-Profit-Announces-New-Games-2.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 528px; height: 296px;" src="http://wallstcheatsheet.com/wp-content/uploads/2010/05/Activision-Blizzard-Posts-Profit-Announces-New-Games-2.jpg" alt="" border="0" /></a><br />News of an unannounced MMO being in the works at Blizzard hit the news stands way back in 2007, but with barely anything heard about the game since, some were starting to lose hope that it would ever see the light of day.<p>However, according to job listings the game is still in the works, with the team looking for a new producer and two senior software engineers to work on the game.</p><p>The listings don't give away any new details about the game, but Blizzard has previously confirmed that it will be an entirely new game rather than an expansion to its current MMO behemoth World of Warcraft.</p><p>Last year the team said that the game had already been in development 'for years'.</p><p>So what do you think it could be? We're secretly hoping for a World of StarCraft...</p><p>Blizzard's latest game, StarCraft II, launches on PC next Tuesday exclusively for the PC.<br /></p>kh07http://www.blogger.com/profile/12504062373108804680noreply@blogger.com0tag:blogger.com,1999:blog-8454834788729937503.post-10545840991857034372010-07-20T08:51:00.000-07:002010-07-20T09:00:52.436-07:00Top Gun Fact sheet revealed<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_UMjPPkrRkTU/TEXIFGL59yI/AAAAAAAAAD0/w0vKmWq2plA/s1600/topgun_iphone.png"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 408px; height: 408px;" src="http://1.bp.blogspot.com/_UMjPPkrRkTU/TEXIFGL59yI/AAAAAAAAAD0/w0vKmWq2plA/s200/topgun_iphone.png" alt="" id="BLOGGER_PHOTO_ID_5496018910161008418" border="0" /></a><br />Paramount and DoubleSix have been working on their own downloadable dogfighter based on the well-known Top Gun name. The free-flying air combat game <strong><em>Top Gun</em></strong> is due out digitally this summer on PC with no solid release date yet and loosely follows the classic plot, with hopefully zero missions involving landing on an aircraft carrier. <p>(For the music fans: Not only are we looking forward to foolishly rocking out to Kenny Loggin's "Danger Zone" but the game also contains the original Top Gun anthem!)</p> <hr /> <p><strong>KEY FEATURES:</strong></p> <ul><li><em>Talk to Me Goose</em>: With all-new dialogue and storyline written by the film’s screenwriter, Jack Epps, Jr., players talk trash with Iceman, Merlin, Slider, and the rest of the flyers from the film.</li><li><em>You're a Hell of a Pilot. Maybe Too Good</em>: Feel the need for speed! With arcade controls, players defy the laws of gravity as they dodge enemy planes using inverts, dives and spins.</li><li><em>Too Close for Missiles, I'm Switching to Guns</em>: Players go up against the best as they outmaneuver and shoot down bogeys using short and long range missiles and Vulcan cannons.</li><li><em>This is the Real Thing. This is What You've Been Trained for</em>: Top Gun features three single player and five multiplayer modes.</li></ul> <hr /> <p> </p> <p>o <strong><em>Flight School</em>:</strong> <em>Players enroll as Maverick at Top Gun Academy and train to handle the breakneck speeds of hitting the “after burner” and the “tunnel vision” that poses a threat during high G-force maneuvers.</em></p> <p>o<span style="font-style: italic;"> </span><em><strong>Campaign Mode</strong></em><em>: After training to be the best of the best, players join the fight above the Indian Ocean for 11 total missions at various times of day.</em></p> <p>o<strong><em><em> Horde Mode</em></em></strong><em>: Bogeys like fireflies all over the sky! Solo players get to test their flight combat abilities as they take down endless waves of enemies of increasing difficulty. Top scores will appear on leader boards. Remember, no points for second place.</em></p> <p>o<span style="font-style: italic;"> </span><em><strong>Online Multiplayer</strong></em><em>: Players can enlist in the US Navy or join the Soviet air forces and go head-to-head with opponents in five different modes: Deathmatch, Team Deathmatch, Top Gun (choose your wingman and compete against enemy pairs), Bombing Run (defend and attack mobile bases) and Capture the Flag. Players can choose to battle at three times of day across multiple environments.</em></p> <p>o<em>Tower, This is Ghost Rider Requesting a Flyby</em>: Players take their RIO along and buzz the tower!</p><p>o <em>It Takes a Lot More Than Just Fancy Flying</em>: Players can unlock six sonic jets with varying speed, maneuverability and weapon load.</p> <hr /> <p> </p> <p><strong>o<span style="font-weight: bold;"> </span>For the US Navy<strong>:</strong></strong></p> <ul><li>F14 Tomcat: The classic Top Gun plane, this heavy piece of machinery isn’t the most maneuverable of the birds but still boasts an undercarriage capable of carrying an abundance of missiles to blast down enemies.</li><li>F16 Falcon: Perfect for high-speed dogfights, this is the fastest and most nimble jet, but payloads are smaller, so players must make every missile count!</li><li>F/A-18 Hornet: An aircraft balanced in all aspects of speed, agility and firepower.</li></ul> <hr /> <p> </p> <p><strong>o <strong>For the Soviets</strong>:</strong></p> <ul><li>MiG-31 Foxhound: Forgoing maneuverability and weapon load for speed, this is the fastest jet.</li><li>MiG-29 Fulcrum: This agile plane can handle a small payload of weapons, making accuracy even more important.</li><li>Su-27 Flanker: An evenly balanced aircraft across speed, agility and weapon load.</li><li>The Plaque for the Alternates is Down in the Ladies Room: Unlock up to 12 Trophies.</li></ul>kh07http://www.blogger.com/profile/12504062373108804680noreply@blogger.com0tag:blogger.com,1999:blog-8454834788729937503.post-50028154258009363062010-07-20T08:05:00.000-07:002010-07-20T08:09:27.434-07:00"Fable 3 'a bigger game world than Halo'" Claims Molyneux<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_UMjPPkrRkTU/TEW8ETzaewI/AAAAAAAAADs/eJA_XHyuWDM/s1600/molyneux.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 355px; height: 351px;" src="http://3.bp.blogspot.com/_UMjPPkrRkTU/TEW8ETzaewI/AAAAAAAAADs/eJA_XHyuWDM/s200/molyneux.jpg" alt="" id="BLOGGER_PHOTO_ID_5496005702496975618" border="0" /></a><br /><span class="text_article_body">Peter Molyneux has claimed that Fable III contains a bigger game world than that found in any other Microsoft Games Studios title.<br /><br />Molyneux would know, of course - as well as being boss of Fable creator Lionhead, he also heads up MGS worldwide as creative director.<br /><!--[video]--> His claim would leave Fable III with a bigger world than the latest instalments in the Halo, Crackdown or Gears Of War series.<br /><br />"Fable, because it is part-simulation, part-role-playing game, part-action-adventure... it's got more voice acting, a bigger cast, more musical scores, a bigger, freer world - more so than any other game in the whole of Microsoft Game Studios' portfolio, full stop," he said<br /><br /><!--[bigpic]--> "It's got more bugs, more active bugs, than any game that MGS has ever had in its history - and the team of over 100 people are working insanely long hours, and they're coming down. That's the way it is."<br /><br />Well we don't know about Fable II but we'll surely know the Verdict on Fable III when it hits the PC sometime in October.<br /></span>kh07http://www.blogger.com/profile/12504062373108804680noreply@blogger.com0tag:blogger.com,1999:blog-8454834788729937503.post-13426471233005160482010-07-20T08:00:00.000-07:002010-07-20T08:05:06.120-07:00"Mafia 2 both 'limited and defined' by realism" Says 2K Czech<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_UMjPPkrRkTU/TEW66yfrslI/AAAAAAAAADk/zm8vKsn_i9E/s1600/Mafia2_cutscene01--article_image.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 548px; height: 411px;" src="http://2.bp.blogspot.com/_UMjPPkrRkTU/TEW66yfrslI/AAAAAAAAADk/zm8vKsn_i9E/s200/Mafia2_cutscene01--article_image.jpg" alt="" id="BLOGGER_PHOTO_ID_5496004439425397330" border="0" /></a><span class="text_article_body"><br />Realism is a subtle but key gameplay mechanic in the Mafia series and one the developers of Mafia 2 believe to be important when it comes to the game's narrative experience.<br /><br />Producer at 2K Czech Janek Kolar and international producer at 2K games Alex Cox said that by limiting the player in Mafia 2, they actually want to enhance the in-game experience:<br /><!--[video]--> "You don't need to have an open world to make that feeling of being lost in the woods with guys coming at you from behind and around you," said Cox,comparing Mafia 2 to Alan Wake rather than GTA.<br /><br /><!--[bigpic]--> "You don't need an open world to make that happen. That experience is more important than the ability to go to five or six different forests and do it at your own pace."<br /><br />"The pacing of the experience, the delivery of the story, the fact that you're actually being guided down a choreographed cinematic route is more important than the freedom element," he continued.<br /><br />Kolar added, "I would say that realism limits our game but also it defines our game," emphasising the story-telling angle of Mafia 2 over massively open gameplay.<br /><br />"We want to encourage the player to behave realistically," Cox summarised.<br /><br />Mafia 2 Releases On August 27th for the PC.<br /></span>kh07http://www.blogger.com/profile/12504062373108804680noreply@blogger.com0tag:blogger.com,1999:blog-8454834788729937503.post-2418973814046836382010-07-20T07:55:00.000-07:002010-07-20T08:00:08.376-07:00"Call Of Duty is the new Star Wars", Says Activision's Hirshberg<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.adweek.com/adweek/photos/stylus/18235.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 402px; height: 468px;" src="http://www.adweek.com/adweek/photos/stylus/18235.jpg" alt="" border="0" /></a><br /><span class="text_article_body">Activision Publishing CEO Eric Hirshberg has claimed that the Call Of Duty franchise is "the closest thing this generation has to a Star Wars". Except Star Wars, presumably.<br /><br />Activision announced that Hirshberg had joined its ranks earlier this month.<br /><br /></span><span class="text_article_body">The executive immediately said one of his key missions was to </span>change the firm's reputation for arrogance and for making bombastic statements that annoy gamers.<br /><br /><span class="text_article_body">Hirshberg said"The Call of Duty franchise is a force of nature. I think it is the closest thing this generation has to a Star Wars. I think it's unique and bigger than any musical act or any movie franchise in that capacity."<br /><br />"The challenge with any franchise like that is staying a step ahead of people and keep surprising them and keeping it fresh."</span><br /><br />Activision's latest CoD outing Call Of Duty : Black Ops is scheduled to ship on November 9th for the PC.kh07http://www.blogger.com/profile/12504062373108804680noreply@blogger.com0tag:blogger.com,1999:blog-8454834788729937503.post-36449776468355031492010-07-20T07:52:00.000-07:002010-07-20T07:55:03.484-07:00Need For Speed : World Release Date Confirmed<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_j4GnUu_IYsc/SbYzhbGpx9I/AAAAAAAAF_E/FKBYuJE1Enw/s400/First-Need-For-Speed-World-Online-Trailer-and-Interface-Details-Surface-2.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 569px; height: 438px;" src="http://3.bp.blogspot.com/_j4GnUu_IYsc/SbYzhbGpx9I/AAAAAAAAF_E/FKBYuJE1Enw/s400/First-Need-For-Speed-World-Online-Trailer-and-Interface-Details-Surface-2.jpg" alt="" border="0" /></a><span class="text_article_body"><br />EA has announced that its long-awaited Need For Speed MMO will be available for PC Via download on July 27.<br /><br />Those that pre-order the Need for Speed World Starter Pack will gain early access to the game on July 20.<br /><!--[video]--> They will also unlock exclusive cars, earn double XP, reserve their driver names and have VIP status permanently displayed in their driver profile before the game officially launches.<br /><br />The Need for Speed World Starter Pack will go on sale on July 20 for £14.99. The Starter Pack includes an-game credit of the same value of SpeedBoost (the in-game currency), as well as full access up to level 50 and a bundled assortment of power-ups including Nitrous and Traffic Magnet.<br /><br /><!--[bigpic]--> Players can also purchase additional items like power-ups, double XP periods and rental cars.<br /><br />Need for Speed World - which has been developed by Canada studio Black Box - offers a combination of street racing with RPG-style progression.<br /><br />It houses both online battles and police pursuits across 150 miles of sprawling open world terrain.<br /><br />A free client download of Need for Speed World will also be available at the website below. This gives access to all races, pursuits and career progression up to level 10.</span>kh07http://www.blogger.com/profile/12504062373108804680noreply@blogger.com0tag:blogger.com,1999:blog-8454834788729937503.post-46874242134483114642010-07-20T07:45:00.000-07:002010-07-20T07:49:41.341-07:00Crysis 2 has 'best AI in gaming history' Says Cervat Yerli<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_UMjPPkrRkTU/TEW3bBhtr1I/AAAAAAAAADc/RP9g9HBTMU0/s1600/crysis-2-scans.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 515px; height: 282px;" src="http://1.bp.blogspot.com/_UMjPPkrRkTU/TEW3bBhtr1I/AAAAAAAAADc/RP9g9HBTMU0/s200/crysis-2-scans.jpg" alt="" id="BLOGGER_PHOTO_ID_5496000595169750866" border="0" /></a><br />Crytek has claimed that the enemy AI in Crysis 2 is the most sophisticated in video game history.<br /><br />Crytek boss Cervat Yerli said the title boasted "thinking, fair" foes - which is good news for those who want their enemies smart, but not Skynet smart.<br /><br />Crytek has revealed that the game will be playable in full 3D on 360, PS3 and PC when it is released at the tail-end of this year.<br /><br />"Crysis 2 have the most advanced AI system in a game," Yerli said "We think that Crysis 2 has the most advanced AI for both humans and aliens you've ever seen."<br /><br />"They will be showing tactical co-ordination, they will be more challenging but not unfair - they will be truly intelligent, thinking, fair enemies.<br /><br />Crysis 2 is all set for a Holiday Season release for the PC.kh07http://www.blogger.com/profile/12504062373108804680noreply@blogger.com0tag:blogger.com,1999:blog-8454834788729937503.post-80673424024824872752010-07-20T07:37:00.000-07:002010-07-20T07:43:22.387-07:00"We did not ‘sacrifice depth’ to put R.U.S.E. on console" Says Ubisoft<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blogcdn.com/www.joystiq.com/media/2009/06/rusesurfacea.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 580px; height: 317px;" src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/rusesurfacea.jpg" alt="" border="0" /></a><br />Bringing a real-time strategy franchise to console is, veterans of the genre would tirelessly argue, much like taking a Challenger 2 tank, swapping the L30A1 120mm rifled gun for a champagne cooler, repainting the whole thing cream and using it as a golf kart. Unless, that is, you’re poor old now-defunct Ensemble Studios, creator of the mighty Halo Wars. Or, apparently, Eugen Systems, the outfit behind the deceptively swish and fuss-free R.U.S.E.Producer Mathieu Girard has said that R.U.S.E. is none the worse for its multiplatform credentials. In fact, he reckons the R.U.S.E. team have ‘basically solved the remaining issue in console strategy gaming’.<br /><p> <span id="more-4024"></span></p>‘I think that console games have tried to find solutions to the issue of having the right controls,’ Girard commented, ‘but it’s more like binding controls to a specific situation, or changing the plan of what strategies you can do in-game, so that it fits on a console game pad, while we really wanted with R.U.S.E. to preserve the strategic vision aspect and the kind of decisions you will have with that.‘So we worked on streamlining the types of decisions and how it could be adapted to a game pad, with a streaming engine, these kinds of decisions – and actually we did not sacrifice the depth of the game.’In fairness, some of the success with which the game ‘maps’ to a control pad can be attributed to the decision to focus on the strategic overview, rather than fiddly tactical details like exact squad distribution – said Girard, ‘we avoided micro controls and micro-management because for us that’s more tactics than strategy’ – but the claim is an impressive one nonetheless.He’s particularly proud of the game’s dynamic zoom, elsewhere glimpsed in the likes of Sins of a Solar Empire. ‘We basically solved the remaining issue in console strategy gaming, which is the translation of getting from the battlefield back to the base to build some units, because in most games you have to scroll, and sometimes you have some shortcuts to open some buildings, but in R.U.S.E. you can actually move there very quickly from point A to point B, by zooming in and zooming out.’Ultimately, though, the game’s performance on console is a question of several factors working together. ‘The combination of all these systems make it more immersive and useful, so there’s no secret recipe,’ Girard concluded. ‘We actually put in all the props to make it very simple to use.’kh07http://www.blogger.com/profile/12504062373108804680noreply@blogger.com0tag:blogger.com,1999:blog-8454834788729937503.post-20194964028940899542010-07-20T07:32:00.000-07:002010-07-20T07:37:45.201-07:00"Brits make the best games.” Says Bizzare<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.play-mag.co.uk/wp-content/uploads/2009/02/bizarre-creations.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 440px; height: 553px;" src="http://www.play-mag.co.uk/wp-content/uploads/2009/02/bizarre-creations.jpg" alt="" border="0" /></a>Studio Art Director Neil Thompson has said that the British are the best when it comes the developing of Video games. He Said<br /><p>"To have a British developer make a Bond game," stated Thompson", that’s hugely satisfying, so we’d love to do another. I still believe that the Brits make the best games and even though the UK industry is smaller than it once was, we still have creative people and it’s important we keep developing great games."</p> <div class="quote"><div class="quote_inner"><p>“I still believe that the Brits make the best games.”</p> </div></div><p>The Activision-owned studio is the latest developer to attempt the Bond license, delivering a brutal, third-person take on Daniel Craig's gritty Bond.</p> <p>When asked if the Bond license was firmly in Bizarre's hands, Thompson explained, "I don’t know what the current decision is behind that at the moment, but we would love to do another one. It’s been a great experience for us to work on it as it’s one of those licenses that comes along and it’s just impossible to say no to."</p><p>Well how much Blood Stone is good we'll have to see when it releases this Holiday Season for the PC<br /></p>kh07http://www.blogger.com/profile/12504062373108804680noreply@blogger.com0tag:blogger.com,1999:blog-8454834788729937503.post-26227965915700678962010-07-20T07:24:00.000-07:002010-07-20T07:32:01.539-07:00Call Of Duty's Membership Plan outed ?<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.stuffwelike.com/stuffwelike/wp-content/uploads/2009/08/modern-warfare-2.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 513px; height: 286px;" src="http://www.stuffwelike.com/stuffwelike/wp-content/uploads/2009/08/modern-warfare-2.jpg" alt="" border="0" /></a><br />Looks like there’s no smoke without fire. The video apparently shows a “membership” plan for Call of Duty, via Modern Warfare 2. <p><span id="more-108119"></span></p> <p>If a video is to be believed, the sub-plan would be payable via MS points.</p> <p>The video shows the player trying to join a multiplayer session in the game via a friend’s gamercard, as detailed below.</p><p><object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/7Nz_BJe8rDY&color1=0xb1b1b1&color2=0xd0d0d0&hl=en_US&feature=player_embedded&fs=1"><param name="allowFullScreen" value="true"><param name="allowScriptAccess" value="always"><embed src="http://www.youtube.com/v/7Nz_BJe8rDY&color1=0xb1b1b1&color2=0xd0d0d0&hl=en_US&feature=player_embedded&fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="640" height="385"></embed></object></p><p>Call Of Duty : Modern Warfare 2 was released in November 2009 for the PC.</p> <p><br /></p><p><span style="font-weight: bold;">Update : Infinity Ward have denied that there thinking of any subscription in the future</span><br /></p><p>community manager Robert Bowling <a href="http://twitter.com/fourzerotwo/status/18944759056" target="_blank">tweeted</a>:</p> <blockquote><p>“For the record, nobody has to pay to play COD or MW2 multiplayer, nor will they.”</p></blockquote> <p>This has since been followed up by Josh Olin, community boss of Treyarch, who’s developing this year’s iteration in the series Black Ops.</p> <p>The <a href="http://twitter.com/JD_2020/status/18946905657" target="_blank">tweet</a> says:</p> <blockquote><p>“No, you will not have to ‘Pay to Play’ #CODBlackOps Multiplayer either. Rumor -> Squashed.”</p></blockquote><script type="text/javascript" src="http://s7.addthis.com/js/200/addthis_widget.js"></script> <!-- AddThis Button END --> <!-- You can start editing here. -->kh07http://www.blogger.com/profile/12504062373108804680noreply@blogger.com0tag:blogger.com,1999:blog-8454834788729937503.post-26719861179095986912010-07-20T07:19:00.000-07:002010-07-20T07:32:01.542-07:00'Multiplayer here to stay in AC' Says Ubisoft's Boivin<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://blog.rogersbroadcasting.com/gotgame/files/2009/12/assassins-creed-2.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 456px; height: 511px;" src="http://blog.rogersbroadcasting.com/gotgame/files/2009/12/assassins-creed-2.jpg" alt="" border="0" /></a><br /><br />Assassin’s Creed: Brotherhood associate producer Jean-Francois Boivin has said that Assassins versus Templars could be the next eternal struggle to join that list of clashing titans/effeminate supernatural cliches. <p><span id="more-108204"></span>“It is speculation, but I think we’ve done a really good job doing the multiplayer, and there’s a lot of room for expansion in that universe, so I see a multiplayer component being there for a long time,” he said when asked if multiplayer will appear in future Assassin’s Creed titles.</p> <p>Worry not, however, lone wolves. Boivin also made sure to slip a knife between the ribs of the notion that multiplayer’s hogging Brotherhood’s spotlight.</p> <p>“I think there’s this dichotomy in the gaming world, that the people who are sold to multiplayer don’t care about single-player, and the people who are sold to single-player don’t necessarily care about multiplayer. The wink we give to that in our universe is that the single-player [game] is Assassins, and the multiplayer is The Templars,” he explained.</p> <p>“I think in the end we’re giving a lot to the single-player, because we’re giving a full single-player campaign – so they won’t feel cheated with Brotherhood, because they had what they wanted.”</p> <p>And so, Boivin and co. have created what’s almost certainly the only instance in which we can say the following: “Throw on your frilly, eye-catching hooded ponchos, folks! It’s time for war.”</p><p>Assassin's Creed : Brotherhood is scheduled for a November 16th release for the PC.<br /></p>kh07http://www.blogger.com/profile/12504062373108804680noreply@blogger.com0tag:blogger.com,1999:blog-8454834788729937503.post-40376222040524330152010-07-20T07:16:00.000-07:002010-07-20T07:19:09.062-07:00SOE Taking Sign Ups for DC Universe<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://fortressofcomics.files.wordpress.com/2009/03/dc_universe_online1.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 536px; height: 329px;" src="http://fortressofcomics.files.wordpress.com/2009/03/dc_universe_online1.jpg" alt="" border="0" /></a><br />Sony Online has opened sign-ups to the online beta of DC Universe Online. <p><span id="more-108246"></span></p> <p>When you do sign-up on the game’s official website, you’re given the choice of having the beta on PC or PlayStation 3.</p> <p>There’s more through <a href="http://www.dcuniverseonline.com/en/beta/" target="_blank">here</a>.</p> <p>The MMO, announced during Sony’s press conference back at E3 in 2008 looks set to release in November, for the PC with a $15 per month sub fee.</p>kh07http://www.blogger.com/profile/12504062373108804680noreply@blogger.com0tag:blogger.com,1999:blog-8454834788729937503.post-42857384286866410322010-07-20T07:12:00.000-07:002010-07-20T07:16:22.399-07:00A 'February Release' revealed by Steam for Deus Ex : human Revolutiom ?<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://cache.g4tv.com/ImageDb3/204652_L/Deus-Ex-Human-Revolution.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 455px; height: 340px;" src="http://cache.g4tv.com/ImageDb3/204652_L/Deus-Ex-Human-Revolution.jpg" alt="" border="0" /></a><br />Steam has apparently outed a February release for Deus Ex: Human Revolution. <p><span id="more-108267"></span></p> <p><a href="http://store.steampowered.com/app/39170/" target="_blank">The page</a> for the game mentions “Feb 2011″ as its release date on PC.</p> <p>Square Enix has only confirmed an early 2011 date so far for the PC, the date coming at the end of the game’s mental E3 trailer.</p> This is what’s called “good news” in our book, if true<br /><br />Deus Ex : Human Revolution is expected sometime in Early 2011 for the PC.kh07http://www.blogger.com/profile/12504062373108804680noreply@blogger.com0tag:blogger.com,1999:blog-8454834788729937503.post-25794301143816421092010-07-20T07:00:00.000-07:002010-07-20T07:12:43.797-07:00Kingdoms of Amalur Revealed By EA<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://source.mobileddl.com/files/image/15-EA-Games-Pack.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 488px; height: 366px;" src="http://source.mobileddl.com/files/image/15-EA-Games-Pack.jpg" alt="" border="0" /></a><br />Electronic Arts have announced 38 Studios’s debut title as Kingdoms of Amalur for the PC<br /><p><span id="more-108275"></span></p> <p>This was the title once known as Project Mercury.</p> <p>The game, a single-player RPG, “sets players on a heroic journey to unlock the mysteries of Amalur. Amalur is a magical world, filled with strange landscapes, exotic cities, colorful characters and terrifying creatures.”</p> <p>The game’s being done under the leadership of Ken Rolston, who was Bethesda’s lead designer on Elder Scrolls III: Morrowind and IV: Oblivion.</p> <p>“Reckoning is a great representation of how a team of incredibly talented and creative people with expertise in different areas can come together and complement each other so well,” said 38 Studios’ CEO Jen MacLean.</p> <p>The game will get its formal bow at Comic-Con in San Diego this weekend.</p> <p>Press release is below.</p> <blockquote><p><strong>EA and 38 Studios Introduce Kingdoms of Amalur: Reckoning</strong></p> <p><strong>Epic Open World RPG to be Unveiled at Comic-Con 2010 All-Star Panel Featuring Todd McFarlane, R. A. Salvatore, Ken Rolston and Curt Schilling</strong></p> <p><strong>SAN DIEGO, Jul 20, 2010 (BUSINESS WIRE) — </strong>Electronic Arts Inc. (NASDAQ:ERTS) and 38 Studios, LLC announced Kingdoms of Amalur: Reckoning, the company’s first title previously referred to under the codename “Project Mercury”. Reckoning is an epic, open-world role-playing game set in Amalur, a mysterious and magical new fantasy world created by New York Times best-selling author R. A. Salvatore. Brought to life visually through the trademark visceral style of renowned artist and Spawn creator Todd McFarlane, Reckoning brings a new level of intense action combat to the RPG genre. The game is being developed under the leadership of Ken Rolston, lead designer of the critically acclaimed RPGs Elder Scrolls III: Morrowind and Elder Scrolls IV: Oblivion and is scheduled for release in fall 2011.</p> <p>“Reckoning is a great representation of how a team of incredibly talented and creative people with expertise in different areas can come together and complement each other so well,” said Jen MacLean, CEO of 38 Studios. “We are thrilled to be developing an open-world RPG under the leadership of one of the greatest RPG designers in the industry, with creative direction by one of the most iconic artists of our time, set in a rich universe imagined by one of the top fantasy genre authors in the world. We can’t wait to share the first details of this universe we have been so dedicated to building over the past few years.”</p> <p>“In Reckoning, we started with Bob and Todd’s exceptional Kingdoms of Amalur game setting and imagery,” said Ken Rolston, Lead Designer at Big Huge Games, a subsidiary of 38 Studios. “On that foundation we built the open-world exploration, vast narrative and character customization fans expect from the best RPGs. And we’ve added something new that we’ve always wanted from the genre — a fast-paced, graphically stimulating action combat experience with fluid control and immersive, discoverable gameplay fans haven’t seen before in other fantasy RPGs.”</p> <p>Reckoning is a single-player RPG that sets players on a heroic journey to unlock the mysteries of Amalur. Amalur is a magical world, filled with strange landscapes, exotic cities, colorful characters and terrifying creatures. This Thursday at International Comic-Con in San Diego, 38 Studios visionaries McFarlane, Rolston, and Salvatore, along with 38 Studios Founder and Chairman Curt Schilling, will be hosting a panel in the first-ever public discussion of Reckoning.</p> <p>Attendees will be among the first to see the world debut of Reckoning’s first trailer, directed by McFarlane and will also receive a limited edition collectible poster designed by McFarlane.</p> <p>The panel takes place in room 6A from 1:15 PM – 2:15 PM and will be moderated by Spike TV’s Geoff Keighley.</p><p>So Project Mercury now known as Kingdoms of Amalur is scheduled for a Fall 2011 release for the PC.<br /></p></blockquote>kh07http://www.blogger.com/profile/12504062373108804680noreply@blogger.com0tag:blogger.com,1999:blog-8454834788729937503.post-47283550941332242242010-07-19T09:19:00.000-07:002010-07-19T09:23:11.836-07:00"Black & White weather idea was 'stupid'" Claims Molyneux<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://elblogdeljugon.com/wp-content/uploads/2010/03/080916petermolyneuxhandpicsad.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 463px; height: 372px;" src="http://elblogdeljugon.com/wp-content/uploads/2010/03/080916petermolyneuxhandpicsad.jpg" alt="" border="0" /></a><br /><span class="text_article_body"><br />It's become something of a Fable all of its own. Ten years ago, Peter Molyneux could do little wrong. The man who created Populous, Magic Carpet, Syndicate, Theme Park <i>et al</i> was readying his latest God game epic - Black & White.<br /><!--[video]-->In the lead up to launch, he promised that the weather effects in the EA-published title would reflect the real life climate outside your window. It sent a ripple through the industry. The future was now!<br /><br />"How on Earth can that be done?" asked calmer, more cynical types, Molyneux's confident grin beaming back at them. The truth was, it couldn't - and the feature was very conspicuous by its absence in the final product.<br /><br /><!--[bigpic]--> It earned Molyneux a reputation for telling the odd porky pie - through nothing but exuberance, you understand<br /><br />However, Molyneux has now spoken over his regret at making the claim, admitting he "jumped the shark" when the promise left his lips.<br /><br />"I've got a Fonz 'shark moment' - you know, where he's jumped over a shark on his motorbike... and after that Happy Days was s***," he told GI.biz. "My inverse one of those was when I thought of the idea in Black & White of introducing weather patterns in the game that were the same outside your window, that was my 'shark moment'.<br /><br />"Fortunately I woke up and thought: "Why the f*** did I do that?" If you lived anywhere in the world, you don't want the weather in the game to be outside your window... you want the opposite. It was a dumb, stupid idea."<br /><br />Yes, Peter, yes it was. Fable III, on the other hand, is very much a clever idea - and one we can't wait to test out.<br /><br />Fable III is scheduled for a release sometime in October for the PC.<br /></span>kh07http://www.blogger.com/profile/12504062373108804680noreply@blogger.com0tag:blogger.com,1999:blog-8454834788729937503.post-87800930055875295352010-07-19T09:13:00.000-07:002010-07-19T09:18:41.631-07:00Kojima's New Project is a new adventure game ?<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.luminousether.com/mockholly/images/commentary/hideo.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 569px; height: 502px;" src="http://www.luminousether.com/mockholly/images/commentary/hideo.jpg" alt="" border="0" /></a><br /><span class="text_article_body"><br />Hideo Kojima has been linked to yet another title - this time an adventure game.<br /><br />Mr. Metal Gear is apparently working on the as-yet-untitled release with Chiyomaru Shikura, CEO of publisher 5pb.<br /><!--[video]-->Shikura revealed he was collaborating with the legendary dev directly:<br /><br />"Kojima said that he wanted to make an adventure game," Shikura revealed. "We're still at the level of 'let's lock ourselves away in the mountains somewhere and work on the plot,' so the specifics haven't been finalized."<br /><br />Shikura was asked if Kojima's participation meant that the project will be science fiction but the 5pb man remained tight lipped and said that the we would have to ask Kojima directly.<br /></span>kh07http://www.blogger.com/profile/12504062373108804680noreply@blogger.com0tag:blogger.com,1999:blog-8454834788729937503.post-85880238461978812542010-07-19T09:10:00.000-07:002010-07-19T09:13:07.779-07:00"Blood stone Chases more Split/Second than Blur" Says BIzarre<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.pushsquare.com/wp-content/uploads/2010/04/jamesbond.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 570px; height: 343px;" src="http://www.pushsquare.com/wp-content/uploads/2010/04/jamesbond.jpg" alt="" border="0" /></a><span class="text_article_body"><br />James Bond: Blood Stone will heavily feature high-speed land and sea vehicles - something you might expect, considering Bond's fetish for dangerous velocity and Bizarre's critical success with Blur (despite the lack of sales to match).<br /><!--[video]-->But Bizarre Blood Stone producer Nick Davies has said that Bond only has a hint of Blur about him when he gets behind the wheel, with other racing titles being taken as the real driving force:<br /><br />"Actually, starting off on Bond we were using the Project Gotham Racing dynamics but the guys on Blur have made huge headway," said Davies<br /><br />"Particularly in terms of the cameras, they've got a very cinematic camera on Blur so we've taken a lot of the cameras across."<br /><br /><!--[bigpic]--> That's where the Blur link ends though. Although the Blood Stone team talk to team Blur every day for advice and input, very few of the racer's developers have worked on Bond directly.<br /><br />"There's been a lot of collaboration but the two things are very different," Davies continued.<br /><br />"Blur's a racing game and Bond's very much an action game so our racing section are very much the set pieces of the game, the huge, big explosive events with lots of car crashes and Bond driving down all sorts of crazy tracks."<br /><br />"That side's a little bit different to Blur, they've got a bit more in the realism, we're probably a bit closer to Split/Second in terms of carnage you see on the track."<br /><br />We're not sure whether we buy the link between Blur and realism but Split/Second seems like a sensible reference when it comes to recreating Bond on the road.</span>kh07http://www.blogger.com/profile/12504062373108804680noreply@blogger.com0tag:blogger.com,1999:blog-8454834788729937503.post-4326469409673528482010-07-19T08:39:00.000-07:002010-07-19T09:09:26.066-07:00"OnLive isn't suitable for hardcore gamers ",Says Perlman<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://cdn.venturebeat.com/wp-content/uploads/2008/09/stevie.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 470px; height: 470px;" src="http://cdn.venturebeat.com/wp-content/uploads/2008/09/stevie.jpg" alt="" border="0" /></a><span class="text_article_body"><br />OnLive CEO Steve Perlman has admitted that the Cloud gaming service isn't ideal for hardcore gamers that want to play high-end titles.<br /><br />The service launched in the US last month, and according to Perlman, subscriptions are far exceeding what the firm expected.<br /><!--[video]--> However, Perlman told Industry Gamers he'd be "super happy" if hardcore gamers used OnLive as a demo service - where they could test new games before downloading them in full from Steam and other digital games portals.<br /><br />"If you're a hardcore gamer and you've got a big rig and you want the highest quality graphics then OnLive is not the place where you're going to play your high-end game," he admitted.<br /><br /><!--[bigpic]--> "Then again, to not have a huge download in order to trial something before you make the purchase decision, why not? Just click OnLive and give it a go. If you like it, terrific. Download the thing from Steam or order a copy on DVD."<br /><br />Online launched This june at E3 2010<br /></span>kh07http://www.blogger.com/profile/12504062373108804680noreply@blogger.com0tag:blogger.com,1999:blog-8454834788729937503.post-50313259012925526472010-07-19T08:30:00.000-07:002010-07-19T08:33:59.836-07:00Detective Vision was a 'mistake' Says Rocksteady Dev.<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i481.photobucket.com/albums/rr174/riou7/batman-arkham-asylum.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 537px; height: 301px;" src="http://i481.photobucket.com/albums/rr174/riou7/batman-arkham-asylum.jpg" alt="" border="0" /></a><br />The detective vision capability featured in the award-winning Batman: Arkham Asylum was certainly the most useful tool in Batman’s arsenal, thanks to it giving players the edge needed to get the jump on your enemies. However, the game’s art director, David Hego recently spoke at Develop 2010 and mentioned that he regrets the decision to integrate the X-ray styled mode into the critically acclaimed game, and that it made the game too easy. <p><span id="more-99147"></span>Hego joked during his keynote that players who would use the detective vision throughout the course of the whole game made him “want to cry a little bit.” Hego explained:</p> <blockquote><p><em>“It was a gameplay decision to make detective vision so strong…we’re going to try not to do that mistake again.”</em></p></blockquote> <p>Hego continued to talk about how the detective vision could potentially be toned down for the sequel by stating Rocksteady would “make it more like augmented reality next time”.</p><p>Batman : Arkham Asylum was released in September 2009 for the PC.<br /></p>kh07http://www.blogger.com/profile/12504062373108804680noreply@blogger.com0